• Skip to main content
  • Skip to primary sidebar

RNTLab.com

The Ultimate Shortcut to Learn Electronics and Programming with Open Source Hardware and Software

  • Courses
  • Forum
    • Forum
    • Ask Question
  • Shop
  • Account
  • Blog
  • Login

ESP32 and Processing???

Q&A Forum › Category: ESP32 › ESP32 and Processing???
-1 Vote Up Vote Down
spezi1805 asked 5 years ago

Hello everybody, has someone ever tried to access an Esp 32 with the PC software processing? With the Arduino it’s pretty easy, I would just like to try it with the ESP… https://processing.org/

3 Answers
0 Vote Up Vote Down
Sara Santos Staff answered 5 years ago

Hi.
I’ve never experimented with Processing on the ESP.
If anybody knows if it is possible and how to do it, please share.
Regards,
Sara

0 Vote Up Vote Down
spezi1805 answered 5 years ago

Hello Sara,

I experimented a little bit and am amazed how easy it was to send an instruction from ESP 32 and receive something from ESP 32.

Here is the code for ESP and processing…

ESP32 WEMOS with OLED

// Include the correct display library
// For a connection via I2C using Wire include
#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
#include "SSD1306.h" // alias for `#include "SSD1306Wire.h"`
// or #include "SH1106.h" alis for `#include "SH1106Wire.h"`
// For a connection via I2C using brzo_i2c (must be installed) include
// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Brzo.h"
// #include "SH1106Brzo.h"
// For a connection via SPI include
// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Spi.h"
// #include "SH1106SPi.h"
// Use the corresponding display class:
// Initialize the OLED display using SPI
// D5 -> CLK
// D7 -> MOSI (DOUT)
// D0 -> RES
// D2 -> DC
// D8 -> CS
// SSD1306Spi display(D0, D2, D8);
// or
// SH1106Spi display(D0, D2);
// Initialize the OLED display using brzo_i2c
// D3 -> SDA
// D5 -> SCL
// SSD1306Brzo display(0x3c, D3, D5);
// or
// SH1106Brzo display(0x3c, D3, D5);
// Initialize the OLED display using Wire library
SSD1306 display(0x3c, 5, 4);
// SH1106 display(0x3c, D3, D5);
char val; // Variable für
// Adapted from Adafruit_SSD1306
void drawLines() {
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(0, 0, i, DISPLAY_HEIGHT-1);
display.display();
delay(10);
}
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=4) {
display.drawLine(0, 0, DISPLAY_WIDTH-1, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(0, DISPLAY_HEIGHT-1, i, 0);
display.display();
delay(10);
}
for (int16_t i=DISPLAY_HEIGHT-1; i>=0; i-=4) {
display.drawLine(0, DISPLAY_HEIGHT-1, DISPLAY_WIDTH-1, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=DISPLAY_WIDTH-1; i>=0; i-=4) {
display.drawLine(DISPLAY_WIDTH-1, DISPLAY_HEIGHT-1, i, 0);
display.display();
delay(10);
}
for (int16_t i=DISPLAY_HEIGHT-1; i>=0; i-=4) {
display.drawLine(DISPLAY_WIDTH-1, DISPLAY_HEIGHT-1, 0, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=4) {
display.drawLine(DISPLAY_WIDTH-1, 0, 0, i);
display.display();
delay(10);
}
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(DISPLAY_WIDTH-1, 0, i, DISPLAY_HEIGHT-1);
display.display();
delay(10);
}
delay(250);
}
// Adapted from Adafruit_SSD1306
void drawRect(void) {
for (int16_t i=0; i<DISPLAY_HEIGHT/2; i+=2) {
display.drawRect(i, i, DISPLAY_WIDTH-2*i, DISPLAY_HEIGHT-2*i);
display.display();
delay(10);
}
}
// Adapted from Adafruit_SSD1306
void fillRect(void) {
uint8_t color = 1;
for (int16_t i=0; i<DISPLAY_HEIGHT/2; i+=3) {
display.setColor((color % 2 == 0) ? BLACK : WHITE); // alternate colors
display.fillRect(i, i, DISPLAY_WIDTH - i*2, DISPLAY_HEIGHT - i*2);
display.display();
delay(10);
color++;
}
// Reset back to WHITE
display.setColor(WHITE);
}
// Adapted from Adafruit_SSD1306
void drawCircle(void) {
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=2) {
display.drawCircle(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, i);
display.display();
delay(10);
}
delay(1000);
display.clear();
// This will draw the part of the circel in quadrant 1
// Quadrants are numberd like this:
// 0010 | 0001
// ------|-----
// 0100 | 1000
//
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000001);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000011);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000111);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00001111);
display.display();
}
void printBuffer(void) {
// Initialize the log buffer
// allocate memory to store 8 lines of text and 30 chars per line.
display.setLogBuffer(5, 30);
// Some test data
const char* test[] = {
"Hello",
"World" ,
"working"
};
for (uint8_t i = 0; i < 11; i++) {
display.clear();
// Print to the screen
display.println(test[i]);
// Draw it to the internal screen buffer
display.drawLogBuffer(0, 0);
// Display it on the screen
display.display();
delay(500);
}
}
void setup() {
Serial.begin(9600); // starte serial für Processing
display.init();
// display.flipScreenVertically();
display.setContrast(255);
}
void loop() {
// Abfrage der Variable von serial
if (Serial.available())
{ // If data is available to read,
val = Serial.read(); // read it and store it in val
}
if (val == '1')
{ // If 1 was received
drawLines();
delay(1000);
display.clear();
drawRect();
delay(1000);
display.clear();
fillRect();
delay(1000);
display.clear();
drawCircle();
delay(1000);
display.clear();
printBuffer();
delay(1000);
display.clear();
}
delay (10);
}

Processing code

import processing.serial.*;
Serial myPort; // Create object from Serial class
void setup()
{
size(200,200); //make our canvas 200 x 200 pixels big
String portName = Serial.list()[4]; //change the 0 to a 1 or 2 etc. to match your port
myPort = new Serial(this, portName, 9600);
}
void draw() {
if (mousePressed == true)
{ //if we clicked in the window
myPort.write('1'); //send a 1
println("1");
} else
{ //otherwise
myPort.write('0'); //send a 0
println ("0");
}
}
0 Vote Up Vote Down
Sara Santos Staff answered 5 years ago

Hi again.
That’s great!
Thank you so much for sharing. I’ll have to experiment that 😀
Regards,
Sara

Primary Sidebar

Login to Ask or Answer Questions

This Forum is private and it’s only available for members enrolled in our Courses.

Login »

Latest Course Updates

  • [New Edition] Build ESP32-CAM Projects eBook – 2nd Edition April 16, 2025
  • [eBook Updated] Learn ESP32 with Arduino IDE eBook – Version 3.2 April 16, 2025

You must be logged in to view this content.

Contact Support - Refunds - Privacy - Terms - MakerAdvisor.com - Member Login

Copyright © 2013-2025 · RandomNerdTutorials.com · All Rights Reserved

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.

      Notifications