Your inclusion of lvgl timers is timely as I’ve been trying to work out a couple of display updates by various methods. I think more information on the LVGL timers would be an advantage. What I don’t see in the new code are calls to the lv_timer_handler() that’s recommended to run either in the main loop or somewhere else in the code. My question is why is the lv_timer_handler() function not used anywhere in the new code?
Hi.
I think we overlooked that small detail.
However, the code is working as expected. I think that is because we’re creating the timer inside an LVGL task that will be handled by the lv_task_handler() function in the loop. In this case, the lv_task_handler will handle all tasks, including the timers.
Regards,
Sara